Pealkiri:
ETDM’s audio experience: enhancing visitors' connection to the created world around them / ETDM-i audio kogemus: võimendades külastajate suhet disainitud maailmaga nende ümber
Autor:
Vega Anza, Sofía
Märksõnad:
museum, audio experience, strategic design, experience design, museum outside of the museum, muuseum, audiokogemus, strateegiline disain, kogemus disain, muuseum väljaspool muuseumi
Lühikirjeldus:
This thesis aimed to provide ETDM with a novel audio experience concept for both inside and outside the museum building. This concept could enhance the museum's visibility and availability and improve the visitor experience. The design challenge was approached from an experience design perspective, considering the sector's context and the organization and visitors' perspectives. Research into the context and trends in the cultural sector revealed a dynamic and evolving museum world. Here, institutions are seeking to reinvent themselves, not as static repositories of items, but as more engaging, democratic, and diverse institutions. Research into ETDMas an institution revealed potential in underutilised channels, primarily digital and audio. The museum's research revealed a lack of contemporary intangible design practices, complicating their collection due to their nature. A meaningful goal for the experience was uncovered: aiding visitors in connecting to the designed world around them, promoting appreciation beyond recognition. Interviews, probes, and observations with visitors revealed opportunities for the experience to leverage first-person storytelling, an underused but potent tool for the audio experience. Visitors expressed interest in learning more about not only the items but also the people involved in their creation and usage, such asdesigners, researchers, producers, critics, or other users. There was also a latent need for spaces of reflection where visitors could absorb everything and explore their feelings and stances.This thesis identified an opportunity in the evolving landscape of museums, changing audience relationships, new design disciplines, visitor preferences, and emotions. The proposed concept is an audio-first experience that connects the museum's interior and exterior through first-person storytelling. This takes the form of conversations with items, narrative walks, reflection spaces, and community stories. Being an audio-first experience is based on the belief that individuals should encounter the item and be attentive in its presence, rather than having their attention drawn to a screen.Supporting the inside-outside integration are the non-collectible collections. These collections present visitors with new ways of designing that cannot be confined to the museum. Lastly, to integrate community elements and participatory approaches to audience engagement, the audio experience allows visitors to share their own stories with design and created world items, fostering a deeper recognition and identification with history. The new audio experience seeks to engage visitors tothe built world around them, deepening their connections to it and building a path towards their appreciation.
Väljaandja:
Tallinna Tehnikaülikool / Eesti Kunstiakadeemia
Juhendaja:
Nõu, Janno
Kuupäev:
2024
Tüüp:
Magistritöö
Õppekava:
Disaini ja tehnoloogia tulevik / Design and Technology Futures
Keel:
inglise